![]() ![]() Needs more events still, the UI could use some improvement for ease of use, & it's not really anywhere close to an RPG to me, but it's a very cool one IMO. I agree on the Fermi Paradox if you're primarily looking for similar full procedural story generation of the random/legacy campaigns. I bounced super hard off of the writing in the first Divinity: Original Sin so haven't made it more than a couple hours into it & never bothered w/ the sequel (& also haven't really been all that hyped on trying their Baldur's Gate sequel either) as a result. Their Shadowrun games were similarly great at nailing the tone of the setting & feel of a good pen & paper Shadowrun campaign IMO, but w/ much less depth to the tactical gameplay & just about full linearity to the stories. Lots of people seemed to think the pacing was too slow, but it seemed very accurate to the pen & paper systems to me (which is not surprising since they had a few people who were deep in the creation of the original pen & paper source game at FASA on the dev team). It's a lot more in depth on the inventory/mech load out management & can wind up semi-punishingly grindy to keep your company running & progressing towards the nicer mechs & components. ![]() It's got a lot of similarity to the overland game w/ a similar approach to the story mode w/ the scripted content placed inside of procedurally generated open galaxy content. ![]() I love(d) the HBS Battletech game, have logged over 650 hours on it. They're all a good bit more of a linear, mostly scripted & long slog than a campaign of Wildermyth though w/ more focus on story & a good deal of min/max granularity to character progression & gear & the potential to wind up spending a lot of time managing inventory. Dragon Age: Origins & Pillars of Eternity 1/2 would be the more recent titles that seemed to scratch the same itch for me. ![]() My favorites were usually from BioWare, Black Isle/Interplay, & later Obsidian (Baldur's Gate 1/2, Icewind Dale, Fallout 1/2, most of the expansions of Neverwinter Nights 1/2 especially Mask of the Betrayer). Most of your good old(er) school isometric cRPGs will offer similar party based, tactical, semi-turn based game play, just w/ a different presentation style. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |